After this level has been reached, the Moon Druid will find itself relying on its spells more and more. Players who stick with the Moon Druid until level 18 will be happy to gain the ability to cast spells while Wildshaped, and those who reach level 20 can Wildshape every turn to become near unkillable.Īlthough Wildshape can deal immense damage at low levels, other martial classes easily surpass it starting at level 5. The next big jump occurs at level 10, with the new possibility to Wildshape into Elementals. Widely considered broken at level 2, Wildshape does not improve until level 6, when CR2 forms become available. The Moon Druid has a strongly uneven growth curve. To keep track of the extensive list of creatures involved, I strongly recommend players consult the free Companions for D&D 5e app. To perform optimally, a Moon Druid needs to be intimate with his spells, his Wildshape options, as well as the creatures it can summon through Conjure Animals, Conjure Woodland Beings and Conjure Feys. The main limiting factor of the Moon Druid is that it requires a high level of knowledge.
Highly versatile and extremely resilient, the Moon Druid can fill numerous roles during combat: debuffer, tank, healer, summoner, grappler, etc. The Circle of the Moon Druid is a powerhouse – it combines the full spellcasting abilities of the Druid with the power & utility of the numerous beasts published in DM resources.